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PORTFOLIO

SOFTWARES

Here are the software programs I regularly use during the game creation workflow

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Maya

Substance Painter

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Substance Designer

Unreal.png

Unreal

engine

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Unity

Zbrush.png

Zbrush

Marmoset_edited.png

Marmoset

Ps.png

Photoshop

In.png

Indesign

Ai.png

Illustrator

Ae.png

After Effect

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Character 3D

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Sculpts & props 3D

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Characters/Props/Assets 2D

works in group 2D/3D

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ANIMATIONS 3D

  • Artstation
  • LinkedIn - Gris Cercle
  • Gris Icône YouTube
  • Gris Icône Instagram

© 2020 Anaëlle Bibot. Créé avec Wix.com

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